Multiple ammo types give you the ability to further customize your loadout for upcoming missions, and bullets land with a visceral quality. The gunplay is finely tuned, and Raven moves with a great combination of agility and weight. Damn, It Feels Good to be a SniperĪll of the Sniper Ghost Warrior Contracts 2 weapons feel great. It is difficult to overstate how satisfying it is to carefully plan a shot, calibrate your gun, and see the camera follow the bullet into your target from 1,500 meters away. Sometimes that means shooting large machines to cause your target to inspect a malfunction or having the patience to wait until two targets meet, allowing you to take out both with one well-lined-up shot. Moving targets are extremely challenging to hit at this distance, so these zones become sniping puzzles, as you look for ways to get the target stationary and in the open. The Long Shot maps are more akin to a long and lethal game of chess. The majority of your time is spent scouting the areas, identify targets, eliminating counter snipers, and planning out when and where to take the shot. There are electric panels, explosive barrels, and various other environmental targets that can be influenced by a well-placed shot, and a good autosave system gives the player plenty of opportunities for experimentation. Assassinating targets at this distance is much more challenging the high caliber rounds take multiple seconds to reach their targets after being fired and are under considerable influence from wind and gravity. These maps tend to be smaller overall, and in each case your tasked with sneaking to a perch overlooking some sort of facility a kilometer or more away. Long Shot maps are new and highlight just how difficult sniping can actually be. Do you have the skills to silently pick off every guard in a base from a distance? Or do you prefer to get up close and personal, using an arsenal of gadgets and the advanced technology in your mask to sneak into the base undetected? Going the Distance The best way to complete each objective is left up to you. You may assassinate a person with your knife in one section, sabotage some radio jammers in another, then snipe a bounty target and a rival sniper you’ve come across as you move to the next zone. You travel from area to area completing objectives in whatever way you see fit. These smaller areas are all connected via branching linear pathways, very similar to those found in Metal Gear Solid 5. Classic maps drop you into large overworlds, with your objectives located in smaller open sandboxes. What separates the two, besides Sniper Elite being presented in third-person and being set in World War 2, is the variety of content available in SGWC2 and more in-depth sniping mechanics Both are built around sniping mechanics and reward perfect shots with slow-motion bullet cameras that highlight the damage done to targets. SGWC2 is often compared to the Sniper Elite series, and for good reason. You're tasked with assassinating, sabotaging, and liberating various targets to prevent a war that could destabilize the region, which could bring the world to the brink of economic ruin. It’s a competent, if plain, setup made better by quality voice acting and a faceless protagonist that looks like he would be the baddest man on the battlefield. SGWC2 puts you in the role of Raven, a lone-wolf sniper dropped into a fictional Middle Eastern nation. But can it make the shot? Sniper Ghost Warrior Contracts 2 Review: Greatness in Sight With polished gameplay and mechanics that play like a greatest hits collection from the best shooters of the past generation, SGWC2 aims for something great. Where other titles seem content to merely dip their toes into the depths of what military shooters can be, SGWC2 yells, "Cannonball" as it jumps in, delivering one of the most fun and engaging experiences of the year. Enter Sniper Ghost Warrior Contracts 2 ( SGWC2), itself the fifth entry in the Sniper Ghost Warrior franchise.
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